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	<title>Comments on: The Bartle Test</title>
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	<description>Game Lore Discussion</description>
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		<title>By: Hit Coffee &#187; Bartling</title>
		<link>http://www.loregy.com/miscellaneous/the-bartle-test/comment-page-1/#comment-1122</link>
		<dc:creator>Hit Coffee &#187; Bartling</dc:creator>
		<pubDate>Mon, 22 Feb 2010 15:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.loregy.com/miscellaneous/the-bartle-test/#comment-1122</guid>
		<description>[...] the other day I took the Bartle Test. Created way back in 1978, it&#8217;s still relevant (more than many would think) in designing [...]</description>
		<content:encoded><![CDATA[<p>[...] the other day I took the Bartle Test. Created way back in 1978, it&#8217;s still relevant (more than many would think) in designing [...]</p>
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		<title>By: Cocles</title>
		<link>http://www.loregy.com/miscellaneous/the-bartle-test/comment-page-1/#comment-188</link>
		<dc:creator>Cocles</dc:creator>
		<pubDate>Fri, 05 Sep 2008 10:58:51 +0000</pubDate>
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		<description>So I took the test again today.
Apparently I&#039;m a little bit more into PVP these days and a little bit less in socializing.
K 93%
E 60%
A 33%
S 13%</description>
		<content:encoded><![CDATA[<p>So I took the test again today.</p>
<p>Apparently I&#8217;m a little bit more into PVP these days and a little bit less in socializing.</p>
<p>K 93%<br />
E 60%<br />
A 33%<br />
S 13%</p>
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		<title>By: Thurokiir</title>
		<link>http://www.loregy.com/miscellaneous/the-bartle-test/comment-page-1/#comment-59</link>
		<dc:creator>Thurokiir</dc:creator>
		<pubDate>Tue, 15 Jan 2008 02:06:19 +0000</pubDate>
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		<description>SAEK players enjoy socializing more than anything else, but they also like to achieve the goals within the game. Often, the increase in social status that comes with defeating a powerful foe or finding a unique treasure is more important than the achievement itself. They also enjoy being part of a team that tries to accomplish great deeds, often finding as much satisfaction in the success of the group as with oneself.
Breakdown: Achiever 53.33%, Explorer 46.67%, Killer 40.00%, Socializer 60.00%
The total and complete opposite.</description>
		<content:encoded><![CDATA[<p>SAEK players enjoy socializing more than anything else, but they also like to achieve the goals within the game. Often, the increase in social status that comes with defeating a powerful foe or finding a unique treasure is more important than the achievement itself. They also enjoy being part of a team that tries to accomplish great deeds, often finding as much satisfaction in the success of the group as with oneself.<br />
Breakdown: Achiever 53.33%, Explorer 46.67%, Killer 40.00%, Socializer 60.00%</p>
<p>The total and complete opposite.</p>
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