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	<title>Comments on: Game Mechanics Vs. Lore</title>
	<atom:link href="http://www.loregy.com/lore-in-general/mechanics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.loregy.com/lore-in-general/mechanics/</link>
	<description>Game Lore Discussion</description>
	<pubDate>Sat, 30 Aug 2008 11:07:15 +0000</pubDate>
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		<title>By: Dangablad</title>
		<link>http://www.loregy.com/lore-in-general/mechanics/#comment-25</link>
		<dc:creator>Dangablad</dc:creator>
		<pubDate>Fri, 02 Nov 2007 00:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://loregy.com/lore-in-general/mechanics/#comment-25</guid>
		<description>Right, I agree totally.</description>
		<content:encoded><![CDATA[<p>Right, I agree totally.</p>
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		<title>By: Cocles</title>
		<link>http://www.loregy.com/lore-in-general/mechanics/#comment-24</link>
		<dc:creator>Cocles</dc:creator>
		<pubDate>Thu, 01 Nov 2007 23:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://loregy.com/lore-in-general/mechanics/#comment-24</guid>
		<description>Right, and you can imagine how that happened with Chris Metzen.

Rob, "Alright so it's settled, for balance reasons we're giving the Alliance Shaman, and the Horde Paladins.  Chris, We need you to figure out, 'Why.'"

Chris, "I'm on it."

In 2006, Time Magazine listed Rob Pardo, Blizzard's VP of Lead Design, as one of the "100 most influential people in the world" which he definitely deserved.  The title however should have been shared between him and Chris Metzen.  The Lore Masters really need more credit tossed their way.</description>
		<content:encoded><![CDATA[<p>Right, and you can imagine how that happened with Chris Metzen.</p>
<p>Rob, &#8220;Alright so it&#8217;s settled, for balance reasons we&#8217;re giving the Alliance Shaman, and the Horde Paladins.  Chris, We need you to figure out, &#8216;Why.&#8217;&#8221;</p>
<p>Chris, &#8220;I&#8217;m on it.&#8221;</p>
<p>In 2006, Time Magazine listed Rob Pardo, Blizzard&#8217;s VP of Lead Design, as one of the &#8220;100 most influential people in the world&#8221; which he definitely deserved.  The title however should have been shared between him and Chris Metzen.  The Lore Masters really need more credit tossed their way.</p>
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		<title>By: Dangablad</title>
		<link>http://www.loregy.com/lore-in-general/mechanics/#comment-23</link>
		<dc:creator>Dangablad</dc:creator>
		<pubDate>Thu, 01 Nov 2007 13:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://loregy.com/lore-in-general/mechanics/#comment-23</guid>
		<description>I like the logic, and it strikes me as one of the main reasons why I like to speculate lore in WoW (only game I play, so only game I can speculate for).  Making up stories is one thing.  Making up stories in such a way as it won't break the game is completely different.

I especially like (after reading the lore) the reasons why shaman are allowed for Draenei and paladins to Blood Elves.

Why does a race that so obviously worships the light allow shamans?  Because Velen befriended and accepted a broken shaman into the ranks of the Draenei.

Why does a race that is horribly addicted to magic allow paladins?  Because they have enslaved a naaru and are not serving the light, but rather the light is serving them.

(Yes, my guild has killed the paladin leader holding the naaru hostage.  Yes, she was a blast and a half.  Yes, there did need to be some kind of event in Silvermoon after said assassination occurred.)

My best example of how the game mechanics have helped the lore progress in a way people never thought possible, and my "thumbs up" to the devs and lore writers that made it happen so smoothly.</description>
		<content:encoded><![CDATA[<p>I like the logic, and it strikes me as one of the main reasons why I like to speculate lore in WoW (only game I play, so only game I can speculate for).  Making up stories is one thing.  Making up stories in such a way as it won&#8217;t break the game is completely different.</p>
<p>I especially like (after reading the lore) the reasons why shaman are allowed for Draenei and paladins to Blood Elves.</p>
<p>Why does a race that so obviously worships the light allow shamans?  Because Velen befriended and accepted a broken shaman into the ranks of the Draenei.</p>
<p>Why does a race that is horribly addicted to magic allow paladins?  Because they have enslaved a naaru and are not serving the light, but rather the light is serving them.</p>
<p>(Yes, my guild has killed the paladin leader holding the naaru hostage.  Yes, she was a blast and a half.  Yes, there did need to be some kind of event in Silvermoon after said assassination occurred.)</p>
<p>My best example of how the game mechanics have helped the lore progress in a way people never thought possible, and my &#8220;thumbs up&#8221; to the devs and lore writers that made it happen so smoothly.</p>
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