All too often I find myself debating lore with people from one of two camps. In one camp we have the lore-nut, “All other game elements must curtail to Lore!” brigade. With the other camp, it’s the game-mechanics, lorelol, “all I want to do is click on things, lore is irrelevant” group.
To the lore extremists, I have to remind them that this is not a book, it’s a game. Lore, mechanics, platform, at the end of the day what is it? It’s a game and that is what everything else must curtail to.
To the “lorelol” gamers, I remind them that it isn’t the early 80’s anymore. Even Mario had a princess to save. Most often though, these are just PVP’ers stating, “Story is irrelevant; I just like pvping with my friends!” Indeed. But what do think dictates the type of weapons available to you? Lore does not just dictate story, it also dictates the visuals, the graphics you love so much and can’t get enough of. If there wasn’t lore, you’d be a white 3D rectangle firing white squares at a black 3D rectangle.
In today’s modern games, mechanics and lore go hand-in-hand. They serve each other to achieve the same goal of making the game fun. That is the key word, and we must always remember that.
Stan, “Anyone know if that new game is fun?”
Greg, “It’s not supposed to be fun, noob. It’s supposed to have realistic physics and no plot holes.”
So how does all this mention of game mechanics pertain to us? When discussing game lore, we must not forget that it’s only half of a much greater whole. These aren’t books we’re discussing most of the time, and by keeping game mechanics in mind, subjects such as “future lore”, “upcoming patches”, and “why some things are done in a particular way” will be much easier to figure out.