<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Game Lore 2.0</title>
	<atom:link href="http://www.loregy.com/lore-in-general/interactive/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.loregy.com/lore-in-general/interactive/</link>
	<description>Game Lore Discussion</description>
	<pubDate>Sat, 30 Aug 2008 11:20:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
	<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Cocles</title>
		<link>http://www.loregy.com/lore-in-general/interactive/#comment-80</link>
		<dc:creator>Cocles</dc:creator>
		<pubDate>Thu, 03 Apr 2008 23:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.loregy.com/uncategorized/interactive/#comment-80</guid>
		<description>That's the thing though, a web 2.0 setup means that it wouldn't matter whether you know how to program.

The functionality would already be built in.

If you, Dangablad, wanted to see your world map with all of the "lore points of interest" carefully marked, then you could easily do that yourself.  Then, even better, you could distribute those notations to anyone else who wanted to to see it.

Now imagine if when you clicked on one of these "points of interest" it would load up the WoWWiki page on your browser explaining what was so special about that "point of interest".  (That WoWWiki page, by the way, also having been written by people like you and me.)

A heavy duty addon could act as an engine for all this, but I'm talking about this functionality already being built into the game.

...

As far as Kael'thas is concerned, it's a bit of a toss up.  I enjoyed the official blue post stating that asking this question is like asking, "Why is the character who dies on page nine still alive on page two?"

Each individual zone has it's own time-line.  In real life, you might go from level 60 to 70 in a few days, but in game, the quests you did in Terrokar forest took place weeks after the quests you did in Hellfire Peninsula.

So, yes, when you go back to previous zones, you are in effect going back in time within the game.

Unfortunately it's difficult for a lot players to understand this.  Heck, look at all the confusion over the Revantusk trolls.

I get what your're saying though, since Blizzard DID handle this differently with the Blasted Lands.  And note that I don't say Kazzak.  It's not he alone that changed; the entire zone's time-line was shoved forward, the dark portal, and Kazzak along with it.

If you were to appropriately do this with Tempest Keep, you would need to do this with the whole surrounding zone.  Sure, we could just be cheap and swap out Kael, but that justl feels... cheap.  If you're going to do it, do it right.

Personally, I would rather leave Netherstorm the way it is, simply because I don't want to lose the fantastic amount of immersion it gives players who are entering it for the very first time.  Netherstorm as it is has a GREAT story.

In other words, "first impressions &gt; retcon."</description>
		<content:encoded><![CDATA[<p>That&#8217;s the thing though, a web 2.0 setup means that it wouldn&#8217;t matter whether you know how to program.</p>
<p>The functionality would already be built in.</p>
<p>If you, Dangablad, wanted to see your world map with all of the &#8220;lore points of interest&#8221; carefully marked, then you could easily do that yourself.  Then, even better, you could distribute those notations to anyone else who wanted to to see it.</p>
<p>Now imagine if when you clicked on one of these &#8220;points of interest&#8221; it would load up the WoWWiki page on your browser explaining what was so special about that &#8220;point of interest&#8221;.  (That WoWWiki page, by the way, also having been written by people like you and me.)</p>
<p>A heavy duty addon could act as an engine for all this, but I&#8217;m talking about this functionality already being built into the game.</p>
<p>&#8230;</p>
<p>As far as Kael&#8217;thas is concerned, it&#8217;s a bit of a toss up.  I enjoyed the official blue post stating that asking this question is like asking, &#8220;Why is the character who dies on page nine still alive on page two?&#8221;</p>
<p>Each individual zone has it&#8217;s own time-line.  In real life, you might go from level 60 to 70 in a few days, but in game, the quests you did in Terrokar forest took place weeks after the quests you did in Hellfire Peninsula.</p>
<p>So, yes, when you go back to previous zones, you are in effect going back in time within the game.</p>
<p>Unfortunately it&#8217;s difficult for a lot players to understand this.  Heck, look at all the confusion over the Revantusk trolls.</p>
<p>I get what your&#8217;re saying though, since Blizzard DID handle this differently with the Blasted Lands.  And note that I don&#8217;t say Kazzak.  It&#8217;s not he alone that changed; the entire zone&#8217;s time-line was shoved forward, the dark portal, and Kazzak along with it.</p>
<p>If you were to appropriately do this with Tempest Keep, you would need to do this with the whole surrounding zone.  Sure, we could just be cheap and swap out Kael, but that justl feels&#8230; cheap.  If you&#8217;re going to do it, do it right.</p>
<p>Personally, I would rather leave Netherstorm the way it is, simply because I don&#8217;t want to lose the fantastic amount of immersion it gives players who are entering it for the very first time.  Netherstorm as it is has a GREAT story.</p>
<p>In other words, &#8220;first impressions > retcon.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dangablad</title>
		<link>http://www.loregy.com/lore-in-general/interactive/#comment-79</link>
		<dc:creator>Dangablad</dc:creator>
		<pubDate>Thu, 03 Apr 2008 16:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.loregy.com/uncategorized/interactive/#comment-79</guid>
		<description>Some of this is already on the way (not the lore, but other things)

For example, most of what you already see on the Armory is available through the "Inspect" option (which now applies to Horde and Alliance)

You can already download mods like Cartographer and Atlas Loot, which turn the map into a veritable smorgasbord of options.  Atlas gives a detailed map of every dungeon.

Would I like to see something like that applied to Lore?  Hellz yeah!  Am I the amazing add-on writer who can do it?  I wish!

On another note of immersion, what is your opinion of the new lorelol going on with the induction of 2.4.  I am speaking of Kael'thas being present in two places at the same time.  Nothing screams "Hey! You're playing a game!" than fighting Kael'thas in the Eye one day, and in Magister's Terrace the same afternoon.

The big annoyance is, the whole thing could have been easily remedied by having some lieutenant of Kael'thas take over the work at The Eye.  But... lorelol won out in this case.

I also have yet to check and Silvermoon to see if the "twin" paradox is applying itself to Lady Liadrin too.</description>
		<content:encoded><![CDATA[<p>Some of this is already on the way (not the lore, but other things)</p>
<p>For example, most of what you already see on the Armory is available through the &#8220;Inspect&#8221; option (which now applies to Horde and Alliance)</p>
<p>You can already download mods like Cartographer and Atlas Loot, which turn the map into a veritable smorgasbord of options.  Atlas gives a detailed map of every dungeon.</p>
<p>Would I like to see something like that applied to Lore?  Hellz yeah!  Am I the amazing add-on writer who can do it?  I wish!</p>
<p>On another note of immersion, what is your opinion of the new lorelol going on with the induction of 2.4.  I am speaking of Kael&#8217;thas being present in two places at the same time.  Nothing screams &#8220;Hey! You&#8217;re playing a game!&#8221; than fighting Kael&#8217;thas in the Eye one day, and in Magister&#8217;s Terrace the same afternoon.</p>
<p>The big annoyance is, the whole thing could have been easily remedied by having some lieutenant of Kael&#8217;thas take over the work at The Eye.  But&#8230; lorelol won out in this case.</p>
<p>I also have yet to check and Silvermoon to see if the &#8220;twin&#8221; paradox is applying itself to Lady Liadrin too.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
