The Bartle Test

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KEASYes, as a player you can be defined, and with surprising accuracy too.

In 1978 a man by the name of Richard Bartle, along with Roy Trubshaw, would create the world’s very first MUD (multi user dungeon). For those of you newer to computer games, imagine an all text based, no graphics, MMO, and you have a MUD. Now imagine how cutting edge that would be in 1978. MUD’s were popular up through the mid 90’s even making the transition from BBS’s to the internet.

Bartle, who has a PhD in Artificial Intelligence, would go on to write a study on what he defined as the four player archetypes found in MUD’s (and later MMO’s). These archetypes were achievers (diamonds), explorers (spades), socializers (hearts), and killers (clubs).

In the mid 90’s a named named Erwin Andreasen would create an electronic version of the Bartle Test of Gamer Psychology. And yes, you can take this test. It only requires a couple minutes of your time and you may find it uncannily accurate.
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Film Noir & Game Design

BogartVery interesting article over at Gamasutra discusses what we can learn from Film Noir to make better B-Rated games through clever design and storytelling. It’s a good read.

You can check it out here.

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Forums are up!

With the exception of a logo for the top left corner that should be ready in a couple days, the Loregy.com forums are up and ready to go!

Enjoy, and I’ll see you there!

The new forums can be found here.

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Forums are Coming

Just a heads-up that we’re in the process of setting up a forum for Loregy.com. We’re taking care of a couple things server-wise, then it should be up in no time. See you soon.

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