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	<title>Loregy.com &#187; Hellgate: London</title>
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	<description>Game Lore Discussion</description>
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		<title>Better Immersion through Proper Insertion</title>
		<link>http://www.loregy.com/hellgate-london/better-immersion-through/</link>
		<comments>http://www.loregy.com/hellgate-london/better-immersion-through/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 08:36:48 +0000</pubDate>
		<dc:creator>Cocles</dc:creator>
				<category><![CDATA[Hellgate: London]]></category>
		<category><![CDATA[immersion]]></category>
		<category><![CDATA[insertion]]></category>
		<category><![CDATA[starting point]]></category>
		<guid isPermaLink="false">http://loregy.com/hellgate-london/better-immersion-through/</guid>
		<description><![CDATA[As much as I&#8217;m sure the title of this post will have nanny bots blocking my website in no time, it&#8217;s a concept worth discussing. What I mean by &#8220;insertion&#8221; is, &#8220;How does the character start when entering the game for the very first time?&#8221; Where is one first inserted into the game? When loading [...]<p>Originally posted at: <a href="http://www.loregy.com">Loregy.com</a><br/><br/><a href="http://www.loregy.com/hellgate-london/better-immersion-through/">Better Immersion through Proper Insertion</a></p>
]]></description>
			<content:encoded><![CDATA[<p>As much as I&#8217;m sure the title of this post will have nanny bots blocking my website in no time, it&#8217;s a concept worth discussing.</p>
<p>What I mean by &#8220;insertion&#8221; is, &#8220;How does the character start when entering the game for the very first time?&#8221;  Where is one first inserted into the game?  When loading up Hellgate: London for the very first time I found myself standing in a dead-end at the back of an alley.  Monsters blocked the way out.</p>
<p>If one&#8217;s looking to just clicky-click and kill things, that&#8217;s fine.  It&#8217;s straight forward, it&#8217;s idiot proof. That&#8217;s great.  If one&#8217;s looking to lose oneself in the game however, the starting point is just&#8230; inorganic (to use the screenwriting term).<br />
<span id="more-8"></span><br />
It causes the player to think, &#8220;Why the hell am I trapped in the back of an alley?  Is my character an idiot?  Oh that&#8217;s right, it&#8217;s just a game!&#8221;, and that last thought is exactly what you DON&#8217;T want your players thinking.</p>
<p>For immersion to work best, a game must strive to make its players forget they are playing a game.</p>
<p>With Hellgate: London, the designers just picked a place that&#8217;d be idiot proof, without a single thought towards lore immersion.  And that&#8217;s a shame, because Hellgate: London has some seriously awesome lore.</p>
<p>All that being said, the opposite is true too.  You don&#8217;t want your newbie player logging on for the first time into a situation so immersive that all they can think is, &#8220;What the hell is going on!?&#8221;  A balance must be found.  A game&#8217;s starting point should be idiot proof and lore immersive at the same time.  WoW pulls this off with the whole, &#8220;Welcome newcomer!  So you think you&#8217;ve got what it takes?  Prove it!  Go kill ten boars!&#8221;  Personally though, I think it could be a bit more exciting.</p>
<p>How could Hellgate: London pull this off?  Maybe something like this:</p>
<p>You load into the game.  You&#8217;re in a room, laying on a cot, killing time somehow when a man runs in and yells, &#8220;The Seraphim!  The Elite!  Something has killed them!  Please, Templar, you&#8217;re the only warrior here.  Find out what happened!&#8221;  The room only has one exit, so off you go.</p>
<p>I&#8217;m sure many of you could come up with a better example, but the point is clear.  A starting point like this is idiot proof and lore immersive.  The player starts the game pumped , knowing what to do, and thinking, &#8220;Oh damn, what have a gotten myself into?!&#8221;  &#8230;Not standing at the back of an alley like a 1980&#8242;s side scroller.</p>
<p>First impressions resonate&#8230; and with better immersion through proper insertion, the player&#8217;s first experience can improve the game as a whole.</p>
<div style="clear:both"></div><div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/age-of-conan/character-immersion/" rel="bookmark" title="Permanent Link: AoC Character Immersion" >AoC Character Immersion</a></span><div class="aizattos_related_posts_excerpt">As some of you no doubt already know, I'm a stickler for proper immersion.  It's the difference betw...</div></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/world-of-warcraft/chris-metzen-afrasiabi/" rel="bookmark" title="Permanent Link: @ Chris Metzen &#038; Alex Afrasiabi &#8211; Part 2" >@ Chris Metzen &#038; Alex Afrasiabi &#8211; Part 2</a></span><div class="aizattos_related_posts_excerpt">When I originally made my "@ Chris Metzen &amp; Alex Afrasiabi" on the World of Warcraft forums it r...</div></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/warhammer-online/warhammer-possessive/" rel="bookmark" title="Permanent Link: Warhammer: Age of Possessive Pronouns" >Warhammer: Age of Possessive Pronouns</a></span><div class="aizattos_related_posts_excerpt">So I've been playing Warhammer, and yes, it's awesome.  And yes, I've been playing my uber-awesome ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/eve-online/conan-review/" rel="bookmark" title="Permanent Link: Age of Conan &#8211; Review" >Age of Conan &#8211; Review</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/assassins-creed/the-animus/" rel="bookmark" title="Permanent Link: The Animus" >The Animus</a></span></li></ul></div><p>Originally posted at: <a href="http://www.loregy.com">Loregy.com</a><br/><br/><a href="http://www.loregy.com/hellgate-london/better-immersion-through/">Better Immersion through Proper Insertion</a></p>
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		<item>
		<title>Hellgate Expansion Idea</title>
		<link>http://www.loregy.com/hellgate-london/hellgate-expansion/</link>
		<comments>http://www.loregy.com/hellgate-london/hellgate-expansion/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 20:30:12 +0000</pubDate>
		<dc:creator>Cocles</dc:creator>
				<category><![CDATA[Hellgate: London]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Hashshashim]]></category>
		<category><![CDATA[Hellgate]]></category>
		<category><![CDATA[Jerusalem]]></category>
		<category><![CDATA[Tokyo]]></category>
		<guid isPermaLink="false">http://loregy.com/hellgate-london/hellgate-expansion/</guid>
		<description><![CDATA[Perusing through the forums at hellgateguru.com I came upon a thread discussing a Hellgate Expansion Idea. What interested me most was the map. An interesting concept to follow a line, leading somewhere. The developers might not like it though as that would pigeon-hole them into a &#8220;What do we do once we reach Point B?&#8221; [...]<p>Originally posted at: <a href="http://www.loregy.com">Loregy.com</a><br/><br/><a href="http://www.loregy.com/hellgate-london/hellgate-expansion/">Hellgate Expansion Idea</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-72" title="Hellgate Box Cover" src="http://www.loregy.com/wp-content/uploads/hellgate.jpg" alt="Hellgate Box Cover" width="211" height="300" />Perusing through the forums at hellgateguru.com I came upon a thread discussing a <a href="http://www.hellgateguru.com/forum/showthread.php?t=3799" rel="nofollow" >Hellgate Expansion Idea</a>.</p>
<p>What interested me most was the map.  An interesting concept to follow a line, leading somewhere.  The developers might not like it though as that would pigeon-hole them into a &#8220;What do we do once we reach Point B?&#8221; situation.</p>
<p>The specific destinations on the map cause me to raise an eyebrow though.  Paris would be tough to do without simply being &#8220;more of London&#8221;.  I fully agree with Rome, a city thick with lore.  Cairo?  Babylon?  Maybe.  To me though, this is Hellgate; a game that prominently exhibits the Templar.  And if you&#8217;re going to use the Templar then you need to use Jerusalem.<br />
<span id="more-19"></span><br />
&#8220;Hellgate: Jerusalem&#8221; could also introduce a new faction, the &#8220;Hashshashim&#8221;, the medieval Muslim sect where we get the word &#8220;assassin&#8221;.  And if developers wished to sound timely and deep they could point out that what &#8220;Hellgate: Jerusalem&#8221; offers is a situation where the Christian and Muslim worlds have joined forces to defeat Hell within one of the world&#8217;s most holy cities.  Plenty of lore for some awesome story telling and one heck of an expansion.</p>
<p>On a side note a <a href="http://www.hellgateguru.com/forum/showthread.php?t=5425" rel="nofollow" >poll</a> also posted at the hellgateguru.com forums lists &#8220;Hellgate: Tokyo&#8221; as the top choice.  Tokyo?  Hmm.  At this point, the lore of Hellgate is based on a Christian, Judaic, and plausibly Muslim foundation.  With that in mind, I think the series should stay in the &#8220;old world&#8221; where those religions were formed.  Namely, western Europe and the Middle East.  Shinto and Bhuddhism just don&#8217;t gel with the whole &#8220;HELLGATE&#8221; thing.</p>
<p>Doesn&#8217;t mean I don&#8217;t want to see a feudal Japan MMO though.</p>
<p>-C-</p>
<div style="clear:both"></div><div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/hellgate-london/better-immersion-through/" rel="bookmark" title="Permanent Link: Better Immersion through Proper Insertion" >Better Immersion through Proper Insertion</a></span><div class="aizattos_related_posts_excerpt">As much as I'm sure the title of this post will have nanny bots blocking my website in no time, it's...</div></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/age-of-conan/character-immersion/" rel="bookmark" title="Permanent Link: AoC Character Immersion" >AoC Character Immersion</a></span><div class="aizattos_related_posts_excerpt">As some of you no doubt already know, I'm a stickler for proper immersion.  It's the difference betw...</div></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/eve-online/conan-review/" rel="bookmark" title="Permanent Link: Age of Conan &#8211; Review" >Age of Conan &#8211; Review</a></span><div class="aizattos_related_posts_excerpt">So where have I been for the past two weeks?  Playing Age of Conan and it is awesome.  Yes, it has i...</div></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/world-of-warcraft/pandaren/" rel="bookmark" title="Permanent Link: When will the Pandaren be in WoW?" >When will the Pandaren be in WoW?</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://www.loregy.com/world-of-warcraft/maelstrom-emerald-neither/" rel="bookmark" title="Permanent Link: Maelstrom or Emerald Dream? Neither!" >Maelstrom or Emerald Dream? Neither!</a></span></li></ul></div><p>Originally posted at: <a href="http://www.loregy.com">Loregy.com</a><br/><br/><a href="http://www.loregy.com/hellgate-london/hellgate-expansion/">Hellgate Expansion Idea</a></p>
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