Better Immersion through Proper Insertion

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As much as I’m sure the title of this post will have nanny bots blocking my website in no time, it’s a concept worth discussing.

What I mean by “insertion” is, “How does the character start when entering the game for the very first time?” Where is one first inserted into the game? When loading up Hellgate: London for the very first time I found myself standing in a dead-end at the back of an alley. Monsters blocked the way out.

If one’s looking to just clicky-click and kill things, that’s fine. It’s straight forward, it’s idiot proof. That’s great. If one’s looking to lose oneself in the game however, the starting point is just… inorganic (to use the screenwriting term).
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Hellgate Expansion Idea

Hellgate Box CoverPerusing through the forums at hellgateguru.com I came upon a thread discussing a Hellgate Expansion Idea.

What interested me most was the map. An interesting concept to follow a line, leading somewhere. The developers might not like it though as that would pigeon-hole them into a “What do we do once we reach Point B?” situation.

The specific destinations on the map cause me to raise an eyebrow though. Paris would be tough to do without simply being “more of London”. I fully agree with Rome, a city thick with lore. Cairo? Babylon? Maybe. To me though, this is Hellgate; a game that prominently exhibits the Templar. And if you’re going to use the Templar then you need to use Jerusalem.
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