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	<title>Comments on: The Animus</title>
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	<description>Game Lore Discussion</description>
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		<title>By: kesak</title>
		<link>http://www.loregy.com/assassins-creed/the-animus/comment-page-1/#comment-1114</link>
		<dc:creator>kesak</dc:creator>
		<pubDate>Wed, 20 Jan 2010 08:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.loregy.com/?p=604#comment-1114</guid>
		<description>I got bored of assassin&#039;s creed because the game seemed repetitive to me.  I had great fun for about 6 hours and then it seemed like nothing new really happened.  the big story elements had unfolded (or maybe they didn&#039;t and I didn&#039;t play enough, who knows), you explored most of the area, you did some fun escapes and infiltration, then it was the same repeat &quot;quests&quot; to kill people.  Also the runs from town on the horse were super lame.  why should i have to run back and forth to town 30 times in a gameplay? immersion? F that, it&#039;s boring.  i&#039;m in a digital memory why can&#039;t my dude just fast forward time to something that&#039;s relevant or fun.
the animus was a neat concept to enclose a video game.  i agree fatigue or magical borders you can&#039;t cross or outlandish terrain obstacles stink, and this was a unique way to add boundaries that seemed less intrusive on my gameplay.
I don&#039;t think the animus really did it for me with the health bar though.  granted i&#039;m not asking for realism and my characters to forever lose a limb after a swordfight to keep me in reality, but being in a virtual simulation/memory of this guy&#039;s ancestor doesn&#039;t constitute a health bar to me.  there are just some things you can&#039;t really get away with in video games, health is one of them that i don&#039;t see a solution for.  either you play some sadistic diablo 2 hardcore style game without potions/wells/shrine/life leech that everyone hates where you perpetually die throughout the game and run into fights that are impossible to beat without gimmicks and/or breaking the AI, or you add in the normal mechanic of a health bar that people understand and can easily adapt into playing &quot;oh this bar means i&#039;m almost dead&quot; instead of &quot;wow i lost my left forearm how do i dual wield for the rest of the game, screw this&quot;
I hope people find ways to implement animus-style things into games without taking the copout of &quot;oh you&#039;re in a digital world the code isn&#039;t done there&quot;.   I don&#039;t have the perfect solution either without just giving a linear &quot;here&#039;s the entrance and exit to this valley you&#039;re in and the rest are shear cliffs or super steep terrain slopes&quot;.   impossible scenarios might be an answer.  why can&#039;t I go through this gate to the outer world? because big angry dudes with nail bats are ready to beat your face.  at least you have a reason other than the gate is closed and there&#039;s nothing you can do about it.
I didn&#039;t play assassin&#039;t creed 2, maybe i&#039;ll borrow it from someone.</description>
		<content:encoded><![CDATA[<p>I got bored of assassin&#8217;s creed because the game seemed repetitive to me.  I had great fun for about 6 hours and then it seemed like nothing new really happened.  the big story elements had unfolded (or maybe they didn&#8217;t and I didn&#8217;t play enough, who knows), you explored most of the area, you did some fun escapes and infiltration, then it was the same repeat &#8220;quests&#8221; to kill people.  Also the runs from town on the horse were super lame.  why should i have to run back and forth to town 30 times in a gameplay? immersion? F that, it&#8217;s boring.  i&#8217;m in a digital memory why can&#8217;t my dude just fast forward time to something that&#8217;s relevant or fun.</p>
<p>the animus was a neat concept to enclose a video game.  i agree fatigue or magical borders you can&#8217;t cross or outlandish terrain obstacles stink, and this was a unique way to add boundaries that seemed less intrusive on my gameplay.  </p>
<p>I don&#8217;t think the animus really did it for me with the health bar though.  granted i&#8217;m not asking for realism and my characters to forever lose a limb after a swordfight to keep me in reality, but being in a virtual simulation/memory of this guy&#8217;s ancestor doesn&#8217;t constitute a health bar to me.  there are just some things you can&#8217;t really get away with in video games, health is one of them that i don&#8217;t see a solution for.  either you play some sadistic diablo 2 hardcore style game without potions/wells/shrine/life leech that everyone hates where you perpetually die throughout the game and run into fights that are impossible to beat without gimmicks and/or breaking the AI, or you add in the normal mechanic of a health bar that people understand and can easily adapt into playing &#8220;oh this bar means i&#8217;m almost dead&#8221; instead of &#8220;wow i lost my left forearm how do i dual wield for the rest of the game, screw this&#8221;</p>
<p>I hope people find ways to implement animus-style things into games without taking the copout of &#8220;oh you&#8217;re in a digital world the code isn&#8217;t done there&#8221;.   I don&#8217;t have the perfect solution either without just giving a linear &#8220;here&#8217;s the entrance and exit to this valley you&#8217;re in and the rest are shear cliffs or super steep terrain slopes&#8221;.   impossible scenarios might be an answer.  why can&#8217;t I go through this gate to the outer world? because big angry dudes with nail bats are ready to beat your face.  at least you have a reason other than the gate is closed and there&#8217;s nothing you can do about it.</p>
<p>I didn&#8217;t play assassin&#8217;t creed 2, maybe i&#8217;ll borrow it from someone.</p>
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		<title>By: Thornquist</title>
		<link>http://www.loregy.com/assassins-creed/the-animus/comment-page-1/#comment-1108</link>
		<dc:creator>Thornquist</dc:creator>
		<pubDate>Tue, 12 Jan 2010 15:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.loregy.com/?p=604#comment-1108</guid>
		<description>I didnt really like the animus tbh.
Personally I&#039;d prefer just having it be a regular joe from the medieval times.
While you would say it would give good immerson, Id have to disagree.
Yes - it does give you immerson to the degree of beeing a guy in the future. But it also throws away all imersion of beeing an cool-lookin assassin in Jerusalem. Id personally prefer the latter.
Anyway, if you are looking for great lore, you HAVE to try Mass Effect.</description>
		<content:encoded><![CDATA[<p>I didnt really like the animus tbh.<br />
Personally I&#8217;d prefer just having it be a regular joe from the medieval times.<br />
While you would say it would give good immerson, Id have to disagree.<br />
Yes &#8211; it does give you immerson to the degree of beeing a guy in the future. But it also throws away all imersion of beeing an cool-lookin assassin in Jerusalem. Id personally prefer the latter.</p>
<p>Anyway, if you are looking for great lore, you HAVE to try Mass Effect.</p>
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		<title>By: Dangablad</title>
		<link>http://www.loregy.com/assassins-creed/the-animus/comment-page-1/#comment-1100</link>
		<dc:creator>Dangablad</dc:creator>
		<pubDate>Sat, 09 Jan 2010 15:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.loregy.com/?p=604#comment-1100</guid>
		<description>Having actually beat AC1 and currently working on AC2, I have to say that these two games are the best reason that I have a 360 as well.
And I love the Animus for just this reason.  In fact, I spent the other night explaining these exact sentiments to my roommate.  The game immerses you as well as any game I&#039;ve seen.
And wait till you get to the Lost style ending of the first game.  I have not tossed a sequel to a game into my machine as quickly as I did that night.</description>
		<content:encoded><![CDATA[<p>Having actually beat AC1 and currently working on AC2, I have to say that these two games are the best reason that I have a 360 as well.</p>
<p>And I love the Animus for just this reason.  In fact, I spent the other night explaining these exact sentiments to my roommate.  The game immerses you as well as any game I&#8217;ve seen.</p>
<p>And wait till you get to the Lost style ending of the first game.  I have not tossed a sequel to a game into my machine as quickly as I did that night.</p>
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